Homer Simpson
A playable Springfield driver and the central member of the Simpson family.
Documented for this version
D-pad | Steer the vehicle |
|---|---|
A | Accelerate |
B | Brake or reverse |
Start | Pause the game |
How it plays
Players drive through Springfield while picking up passengers and delivering them to destinations before the timer expires. Traffic, route choice, and collisions affect the time available for each job.
The game is structured around short arcade challenges rather than a realistic career mode. Progression comes from completing missions and opening further driving opportunities, with different Simpsons characters and vehicles providing variety. Steering, acceleration, braking, and controlled turns are the main driving actions.
Plan your run
Learn the layout of each route before attempting fast deliveries. Favor a clean, direct line over aggressive shortcuts when traffic makes collisions likely.
Brake before tight turns, avoid unnecessary crashes, and collect passengers promptly. Repeating early missions is useful for learning cornering and for building consistency before tackling longer or more demanding jobs.
Meet the cast
A playable Springfield driver and the central member of the Simpson family.
A playable Simpson family driver known for his mischievous personality.
A Simpson family driver who appears among the game's playable characters.
A Simpson family driver included in the game's character roster.
Before you begin
Brake before sharp corners instead of steering through them at full speed.
Avoid traffic and walls; collisions cost valuable delivery time.
Use early missions to memorize routes and improve consistency.
The Simpsons: Road Rage is a driving game developed by Altron and published by THQ for the Game Boy Advance in 2003. It adapts the console game's taxi-racing premise to a handheld format, placing Springfield characters behind the wheel as they transport passengers and compete against the clock. The presentation uses a compact top-down or angled view suited to the GBA, with short road challenges and familiar locations drawn from the television series. Its appeal comes mainly from recognizable characters, arcade-style handling, and quick missions rather than simulation. Reception was mixed: reviewers generally acknowledged the licensed presentation and accessible pick-up-and-play structure, but found the handheld adaptation technically limited and less substantial than the console versions.
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