Sinbad
The legendary sailor and the player's character, who undertakes the quest against the forces threatening the realm.
How it plays
The game alternates between an adventure framework and self-contained action scenes. Sinbad travels through an Arabian fantasy setting, investigates locations, and advances the story by surviving encounters and completing objectives.
Action sequences use different viewpoints and rules. Depending on the scene, the player may need to steer a vessel, fight an opponent, or avoid hazards while pursuing the next stage of the quest. Progress is primarily scenario-based rather than experience-based: successful scenes move the narrative forward, while failure usually requires repeating the current challenge.
Plan your run
Learn the objective of each scene before committing to a risky action. The game changes its controls and timing demands between sequences, so cautious movement is usually more effective than rushing.
Use repeated attempts to identify enemy patterns, safe routes, and scene-specific timing. Treat each action segment as a separate challenge instead of expecting one universal strategy to work throughout the adventure.
Meet the cast
The legendary sailor and the player's character, who undertakes the quest against the forces threatening the realm.
Before you begin
Read the on-screen instructions carefully when a new sequence begins.
Expect to replay difficult scenes while learning their timing and patterns.
Save progress when the game provides an opportunity to do so.
Sinbad and the Throne of the Falcon is a 1987 action-adventure game developed and published by Cinemaware for DOS. It presents an Arabian Nights-inspired quest in which Sinbad must confront a hostile ruler and work toward reclaiming the Falcon Throne. The game combines exploration with short arcade-style sequences, including travel, combat, and other hazards, rather than using a single consistent action system. Its presentation emphasizes illustrated scenes, dramatic pacing, and a cinematic structure that was characteristic of Cinemaware productions. Contemporary and later reception has generally recognized its visual ambition and atmosphere, while also noting that its varied arcade challenges can feel uneven and demanding. It is chiefly remembered as an example of late-1980s computer games that tried to reproduce the spectacle of adventure films.
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