Fun School 2: For the Under-6s
DOSEducational
How it plays
The player explores a house from a text-based perspective, moving between rooms and interacting with people or objects through typed commands. The main objective is to identify the murderer and gather enough evidence to make a successful accusation.
Progress depends on questioning suspects, comparing statements, searching for clues, and managing the limited time available. The investigation is organized as a sequence of locations and discoveries rather than conventional action stages. Careful notes are important because clues and alibis must be reconciled before the final deduction.
Plan your run
Map the house early and record every room, clue, and statement. Revisit suspects after discovering new evidence, since an apparently harmless contradiction may become important later.
Avoid spending time on random movement. Compare alibis carefully, preserve a written suspect list, and make the accusation only when the evidence forms a consistent explanation.
Before you begin
Keep written notes on rooms, suspects, alibis, and discovered clues.
Use the available time efficiently and avoid aimless exploration.
Treat contradictions between statements as potential evidence.
Sleuth is a detective adventure game developed by Norland Software and published by Epyx for DOS in 1983. The player investigates a murder in a country house, questioning residents, examining locations, and assembling evidence before the culprit can escape or strike again. Its design combines text-adventure conventions with a structured mystery-solving scenario rather than relying on arcade action. The game is built around observation, deduction, and efficient movement. Each investigation can unfold differently because information must be gathered from several suspects and rooms. Sleuth is remembered as an early computer mystery game with a compact but purposeful investigation format, although its command-driven presentation and unforgiving time pressure can make it demanding for first-time players.
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