Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Controls vary between DOS releases and are not specified for this version.
How it plays
Each level is viewed from above on a tile grid. The objective is to place every crate on a goal tile while avoiding deadlocks such as pushing a crate into a corner or against an unusable wall.
The player walks through open spaces and can push, but not pull, crates. Levels are completed one at a time; progression depends on solving the current board, while the exact number of stages and any restart or undo features vary by DOS version.
Plan your run
Plan crate routes before making pushes, and distinguish walking moves from irreversible pushes.
Before you begin
Mark dead squares mentally, especially non-goal corners.
Solve constrained corridors and edge goals carefully.
The specific DOS version may provide different restart or undo commands.
Sokoban is a grid-based logic puzzle in which the player moves a warehouse worker through compact rooms and pushes crates onto marked storage locations. The game is associated with the Japanese puzzle design created by Hiroyuki Imabayashi, although the developer and publisher of this DOS release are not identified here because multiple DOS versions exist. Its play style is deliberate rather than reflex-based: every push can permanently change the puzzle state, and a careless move may require a restart. Sokoban became historically influential through its simple rules, demanding planning, and many computer adaptations. The supplied platform label identifies DOS, but not a particular port, release date, or level set.
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