Sonic the Hedgehog
The fast blue hero and the main playable character in the story.
Documented for this version
D-pad | Move the character |
|---|---|
A | Jump |
B | Attack |
L | Guard |
R | Dash |
How it plays
The story campaign moves through locations on an overhead map and presents dialogue, exploration, and arena battles. Players control Sonic and other characters, defeat opponents, and advance through a sequence of episodes involving Emerl.
Combat uses movement, jumps, attacks, defensive actions, and character-specific techniques. Emerl can copy abilities from other fighters, allowing his move set to grow as the campaign progresses. Additional modes support battles outside the main story.
Plan your run
Learn the difference between each fighter's attack, guard, and movement options before relying on Emerl. Keep moving around the arena, use obstacles when available, and avoid attacking directly into a guard.
For Emerl, prioritize useful defensive and ranged abilities as well as one dependable close-range attack. Train him with varied opponents so his copied skill set covers different situations.
Meet the cast
The fast blue hero and the main playable character in the story.
Sonic's flying-tailed fox companion and a playable fighter.
The guardian of the Master Emerald and a powerful playable fighter.
A hammer-wielding heroine and playable fighter.
A young rabbit who fights alongside her Chao, Cheese.
A powerful rival who becomes involved in Emerl's story.
A treasure hunter and government agent who joins the playable roster.
An ancient Gizoid battle robot that learns techniques from other characters.
Sonic's recurring enemy, whose plans are connected to Emerl and the Gizoid.
Before you begin
Use Emerl's copied abilities to cover weaknesses in his default move set.
Watch the arena boundaries and hazards instead of pursuing opponents blindly.
Experiment with different party members because their attack ranges and mobility differ.
Sonic Battle is a fighting and action role-playing game developed by Sonic Team for the Game Boy Advance. The story follows Sonic and his allies as they discover Emerl, an ancient battle robot capable of learning combat skills. Battles take place in small three-dimensional arenas viewed from an angled perspective, combining close attacks, projectiles, guards, and movement. A story campaign is joined by competitive and challenge modes. Reception was generally mixed to positive: reviewers often praised the unusual arena combat, character writing, and presentation, while criticism commonly focused on repetitive battles, uneven balance, and occasional camera problems.
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