Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Arrow Up | Climb or adjust the aircraft’s vertical movement. |
|---|---|
Arrow Down | Descend or adjust the aircraft’s vertical movement. |
Arrow Left | Turn or maneuver left. |
Arrow Right | Turn or maneuver right. |
Space | Fire the aircraft’s gun. |
B | Release a bomb. |
How it plays
The game presents a side-view battlefield that scrolls as the aircraft flies left or right. The objective is to destroy enemy buildings and other ground targets while avoiding terrain, enemy fire, and crashes.
The pilot can maneuver, fire the forward gun, and release bombs. Ammunition and bombs are limited, so attacks require restraint. A level is completed by eliminating its targets; the basic structure emphasizes repeated sorties rather than character development or equipment upgrades.
Plan your run
Approach targets at a controlled speed and line up bombing runs before releasing ordnance. Firing while maneuvering can make attacks safer, but wasting ammunition leaves fewer options later.
Use the landscape carefully: low passes can improve accuracy but leave little room to recover from a stall or collision. Make deliberate return trips instead of attempting every attack in one pass.
Before you begin
Save bombs for large or difficult ground targets.
Avoid flying too low when turning near terrain.
Sopwith is a side-scrolling action game and light flight simulation developed by BMB Compuscience for DOS. The player pilots a Sopwith biplane across a horizontally scrolling landscape, attacking enemy installations while managing limited ammunition and bombs. Its deliberately simple controls support quick arcade play, but the aircraft’s inertia and terrain hazards add a modest simulation element. The game is notable for its early use of scrolling scenery and destructible targets on home computers. Its simple presentation is dated, yet Sopwith remains historically interesting as an influential example of compact DOS aerial combat design.
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