Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a strategic map viewed from above. The objective is to secure territory and defeat opposing powers while protecting the player's own realm.
Turns are spent moving forces, managing resources, recruiting or deploying units, using magical abilities, and responding to neighboring factions. Campaign progress depends on controlling useful locations and making careful choices before committing armies to battle.
Plan your run
Expand cautiously rather than scattering forces across the map. Keep defensive units near important settlements and avoid exhausting resources on minor attacks.
Study the strategic situation before each turn, prioritize objectives that improve long-term strength, and use magic when it changes the balance of a decisive engagement rather than spending it routinely.
Before you begin
Concentrate forces before attacking a defended area.
Protect productive or strategically important locations.
Save scarce magical resources for battles that affect the campaign.
Sorcerer Lord is a fantasy turn-based strategy game developed and published by PSS for DOS in 1987. The player takes command of a magical realm threatened by rival forces and must combine territorial expansion, resource management, diplomacy, and military action. Its presentation is closer to a compact computer wargame than to an action adventure, with decisions made from strategic maps and management screens. The game is notable for offering a focused fantasy campaign on home computers, although its rules and interface can be demanding for newcomers. Reception has generally emphasized its ambitious strategic scope and atmosphere, while also noting that the documentation and usability are less approachable than those of later strategy games.
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