Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is presented primarily from a top-down exploration perspective, with separate screens for travel, settlements, conversations, and combat. The main objective is to investigate missions and survive expeditions across a hostile solar system.
Players move a party through Mars and other locations, speak with characters, examine places, acquire supplies, and resolve encounters. Combat uses turn-based positioning and weapon choices. Progress depends on completing assignments, gathering information, improving access to locations, and managing the party's equipment and resources.
Plan your run
Keep essential ammunition, medical supplies, and expedition equipment available before leaving a settlement.
Explore conversations carefully and record clues; objectives are not always stated in a direct or modern quest-log format.
Avoid unnecessary fights when travel resources are low, and use the terrain and available cover during turn-based encounters.
Save before major journeys or unfamiliar encounters because some expeditions can consume significant time and supplies.
Before you begin
Read every available conversation and inspect locations methodically; important progress clues can be easy to miss.
Plan long expeditions around supplies and return routes rather than treating every encounter as a battle.
Space: 1889 is a DOS role-playing and adventure game developed by Paragon Software and published by Strategic Simulations, Inc. It adapts the Victorian-era science-fiction setting in which Earth powers use ether flyers and advanced technology to explore Mars and other worlds. The player leads a small expedition, travels between settlements, investigates events, manages equipment, and takes part in turn-based combat. Its structure combines overland exploration, conversations, tactical encounters, and resource management rather than following a purely linear action format. The game is notable for bringing a relatively unusual tabletop setting to home computers. Contemporary and later opinions have often recognized its atmosphere, setting, and ambition while criticizing its dated interface, uneven pacing, and occasionally obscure objectives. It is best approached as a historically interesting, systems-heavy adventure RPG.
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