Ace
The heroic space pilot controlled by the player. Commander Borf transforms him into a child, and Ace must complete the adventure to regain his normal form.
How it plays
The game uses a third-person animated-movie perspective rather than a conventional scrolling stage. Each scene presents a short sequence of animation, followed by a moment where the player must choose the correct direction or action.
Successful decisions continue the story, while mistakes lead to failure or a repeated scene. Progression is arranged as a branching sequence of cinematic scenes, and the main objective is to reach the ending in which Ace saves Kimberly and stops Borf.
Plan your run
Watch each scene closely and anticipate the decision point rather than pressing keys randomly. The animation often provides a brief visual cue for the safe direction or action.
When a mistake occurs, learn the required input from the repeated scene and try again. Progress depends on correct choices, so patience and memorizing sequences are more useful than rapid experimentation.
Meet the cast
The heroic space pilot controlled by the player. Commander Borf transforms him into a child, and Ace must complete the adventure to regain his normal form.
Ace’s companion, who is threatened by Commander Borf and serves as the central rescue objective.
The alien villain who uses the Infanto Ray and seeks to conquer Earth.
Before you begin
Pay attention to movement and enemy cues immediately before a decision point.
Treat failed scenes as practice for memorizing the correct sequence.
Use the game’s sound and animation together when judging timing.
Space Ace is a science-fiction interactive movie and action game developed for DOS by ReadySoft, adapting the animated arcade adventure created by Cinematronics and Don Bluth Productions. Players guide Ace as he tries to rescue Kimberly, defeat Commander Borf, and reverse the effects of the Infanto Ray. Play consists largely of watching animated scenes and making rapid directional or action decisions at specific moments. Its animated presentation was distinctive for home computers, although the DOS version was constrained by storage and audiovisual hardware and received mixed historical opinions about its timing and replay value.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0