Ace
The heroic space adventurer controlled by the player.
How it plays
The game uses a third-person cinematic perspective. Players guide Ace through a chain of animated scenes, reacting to hazards and selecting the correct movement or action before the sequence ends.
The objective is to reach the successful ending by making correct choices and avoiding fatal mistakes. Progression is scene-based rather than level-based, with repeated attempts teaching the timing and decisions required for each branch.
Plan your run
Watch each scene closely and identify the direction or action suggested by the animation. The game rewards memorizing successful responses, so replaying a failed scene is often more useful than experimenting randomly.
Avoid rushing through familiar sequences. Timing errors can lead to an immediate failure, while a consistent rhythm of observation and input makes later attempts more reliable.
Meet the cast
The heroic space adventurer controlled by the player.
Ace's ally and a recurring figure in the Space Ace story.
The principal antagonist, whose revenge plot drives the adventure.
Before you begin
Study the animation for movement cues before pressing a direction.
Expect repeated attempts; failure is part of learning the scene branches.
Use the DOS version's documented control instructions rather than assuming modern emulator bindings.
Space Ace II: Borf's Revenge is a science-fiction interactive movie and arcade adventure developed and published by ReadySoft for DOS. It continues the story of Ace, who must confront Commander Borf after the villain's renewed assault. The game presents animated sequences and branching action scenes rather than conventional exploration or inventory-based adventure mechanics. Play consists largely of watching for visual cues, choosing a direction or response, and surviving tightly timed sequences. Success advances the story, while mistakes trigger deaths or alternate scenes. Like other home computer versions of laserdisc-style arcade games, it preserves the cinematic structure while adapting the experience to DOS hardware. Reception has generally focused on its presentation and novelty, with criticism often aimed at limited interaction and unforgiving timing.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0