Roger Wilco
The series' well-meaning but unlucky janitor and playable protagonist.
Documented for this version
Left Mouse Button | Select a command, object, character, or inventory item. The DOS SCI interface is primarily mouse-driven. |
|---|---|
Right Mouse Button | Cancel or exit the current interaction where supported. Availability can vary with the specific SCI interface configuration. |
The supplied platform is DOS; emulator or browser key mappings are not included.
Use the on-screen interface and cursor feedback rather than assuming modern adventure-game shortcuts.
How it plays
The game is presented from a third-person perspective across illustrated screens. Roger explores locations, examines objects, talks with characters, collects inventory, and combines items to solve environmental puzzles.
Progression follows a mostly linear sequence through several time periods and Space Quest settings. Players must observe details, choose dialogue or interaction commands carefully, and avoid hazards that can cause death. The interface supports mouse-driven point-and-click play, with inventory management and context-sensitive actions central to advancement.
Plan your run
Meet the cast
The series' well-meaning but unlucky janitor and playable protagonist.
A capable resistance fighter who helps Roger confront the temporal threat.
The recurring villain whose schemes connect the game's time-traveling conflict to earlier events.
Before you begin
Save before entering unfamiliar areas or attempting an unusual interaction.
If progress stops, review the inventory and revisit earlier locations for overlooked objects or dialogue.
Space Quest IV: Roger Wilco and the Time Rippers is a science-fiction graphic adventure developed and published by Sierra On-Line for DOS in 1991. It follows Roger Wilco, the hapless janitor-turned-hero, as he travels through different eras of the Space Quest universe to escape a temporal threat and protect his future self. The game uses Sierra's point-and-click SCI interface, combining exploration, inventory puzzles, dialogue, satire, and occasional danger. Its time-travel structure lets it parody earlier and future entries in the series, while its cinematic presentation and voiced CD-ROM edition helped it stand out. The game was widely praised for its humor, production values, and ambitious scope, although some puzzles and deaths remain typically unforgiving for a Sierra adventure.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0