Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person view from the cockpit of a futuristic tank. Each stage is an enclosed combat area in which the player must navigate corridors and open sections, locate objectives, and eliminate hostile vehicles before moving on.
Players steer, aim, fire, avoid incoming attacks, and collect power-ups or supplies. Progression is based on completing successive battlefields, with later areas requiring more careful positioning and faster responses. The DOS release is primarily a single-player action game.
Plan your run
Keep moving instead of remaining exposed in open areas, and use walls or corners to break enemy fire. Learn the layout of each arena so that you can retreat toward supplies without becoming trapped.
Conserve useful power-ups for encounters with several enemies. When possible, attack from a position that limits the directions from which opponents can approach, then relocate before sustained fire overwhelms the tank.
Before you begin
Use the arena walls as cover and avoid stopping in long open lanes.
Memorize routes to power-ups so damaged or vulnerable positions are not dead ends.
Treat enemy movement sounds and projectile patterns as warnings to change position.
Spectre VR is a first-person vehicular-combat game developed by Cygnus Studios and released for DOS in 1993. It places the player in a futuristic combat tank viewed from inside the vehicle, combining arena exploration with fast, direct firefights. The main premise is to survive hostile battlefields, destroy opposing vehicles, and gather useful items while searching for routes through enclosed environments. Its play style emphasizes quick reactions, spatial awareness, and resource management rather than a conventional military simulation. Spectre VR was noted for extending the earlier Spectre formula with more varied environments and a stronger sense of three-dimensional movement. Reception was generally favorable among players who enjoyed arcade-style tank combat, although the sparse presentation and demanding navigation could feel dated compared with contemporary polygonal action games.
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