Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Enter | Submit the typed command Type a command at the prompt, then press Enter. |
|---|
Spellbreaker uses a text parser rather than directional gamepad controls.
Common commands include LOOK, EXAMINE, TAKE, USE, and CAST; these are typed as words.
Exact command wording can affect the parser's response.
How it plays
Spellbreaker is viewed through descriptive text. Players type commands such as LOOK, EXAMINE, TAKE, and CAST, then interpret the responses to understand locations, objects, creatures, and magical effects. The objective is to uncover the cause of the disturbances and complete a chain of interlocking puzzles.
Progress depends on discovering spells, learning their meanings, managing a limited inventory, and applying magic in the correct circumstances. The adventure is largely linear in its major objectives, but locations can be revisited and many puzzles require experimentation, observation, and careful note-taking.
Plan your run
Read every room description carefully and examine unusual objects before trying to use them. Record spell words, their effects, and any restrictions; a spell that appears harmless may have an important interaction elsewhere.
Save frequently before experimenting with unfamiliar magic. If progress stops, revisit earlier locations, test combinations involving known objects, and pay attention to the exact wording of parser responses. The game expects lateral thinking rather than rapid input.
Spellbreaker is a 1985 fantasy interactive-fiction adventure developed and published by Infocom for DOS. As a powerful magic-user and member of the Circle of Enchanters, you investigate a series of magical disturbances threatening the stability of the world. The game combines prose exploration, inventory puzzles, spell management, and carefully reasoned problem solving rather than real-time action. Its parser-driven presentation lets players type commands and examine richly described locations. Spellbreaker was widely regarded as one of Infocom's most difficult and ambitious works, earning strong critical respect for its writing, atmosphere, and intricate puzzles, while its steep challenge limited its accessibility for some players.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0