Spider-Man / Peter Parker
The present-day Spider-Man, who investigates the temporal crisis and fights to preserve his future.
How it plays
The game uses a two-dimensional side-scrolling perspective. Players guide Spider-Man through linear stages, moving across platforms, climbing around hazards, fighting enemies, and collecting or reaching objectives.
The campaign alternates between the present-day Spider-Man and Spider-Man 2099. Actions in one era can affect events in the other, creating timing and cause-and-effect puzzles. Progression comes from completing stages, defeating enemies, and advancing the story rather than from open-world exploration.
Plan your run
Learn the rhythm of each character's movement before rushing through a stage. Use attacks to control enemy positioning, then move past hazards when the route is safe.
Pay attention to events in both eras. When a change in one timeline alters the other, look for the newly opened route or changed obstacle rather than repeatedly attacking the same area.
Save health for sections with multiple enemies and avoid unnecessary damage from environmental hazards.
Meet the cast
The present-day Spider-Man, who investigates the temporal crisis and fights to preserve his future.
The futuristic Spider-Man who battles threats in 2099 and works with Peter Parker across time.
A major enemy connected to the conflict surrounding Spider-Man and the altered timeline.
Before you begin
Use the safer edge of platforms when approaching unfamiliar hazards.
Watch for visual changes that indicate an action in one era has affected the other.
Do not spend health on avoidable encounters when the stage permits progress around them.
Spider-Man: Edge of Time is a side-scrolling action-adventure game developed by Other Ocean Interactive and published by Activision for Nintendo DS in 2011. It follows two versions of Spider-Man—Peter Parker in the present and Miguel O’Hara in the year 2099—as they work across different eras to prevent a catastrophic alteration of history. The game combines platforming, melee combat, traversal, and light puzzle solving. Its structure is designed for short stages and handheld play, with each Spider-Man using abilities suited to his era. Reception focused on its recognizable comic-book premise and accessible action, while critics generally regarded the DS edition as a simpler handheld adaptation rather than a direct equivalent to the larger console versions.
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