Spider-Man
The central superhero, represented through several alternate incarnations connected by the fractured-reality story.
How it plays
The game uses a side-view action perspective with platforming, combat, traversal, and occasional touch-screen activities. Each stage assigns objectives such as reaching a destination, defeating enemies, protecting a target, or confronting a villain.
Progression follows a sequence of missions tied to different Spider-Man incarnations. Players combine jumping, web attacks, dodges, and environmental movement, then face stronger enemies and bosses as the story advances.
Plan your run
Learn the reach and timing of web attacks before relying on close-range strikes. Keep moving during crowded fights, use the edges of platforms to control enemy approach, and look for alternate routes before committing to a jump.
Save health for boss encounters and study each boss pattern rather than attacking continuously. Explore side paths for collectibles or upgrades when the stage layout allows it.
Meet the cast
The central superhero, represented through several alternate incarnations connected by the fractured-reality story.
A powerful ally who explains the crisis and guides the Spider-Men between dimensions.
A major villain and hunter encountered during the adventure.
The illusion-themed villain whose actions are central to the dimensional crisis.
Before you begin
Use Spider-Man’s mobility to avoid being surrounded.
Check side paths for collectibles and useful upgrades.
Boss attacks are usually easier to punish immediately after they finish.
Spider-Man: Shattered Dimensions is an action-adventure game developed by Griptonite Games and published by Activision for Nintendo DS. It presents a handheld interpretation of the Spider-Man adventure built around multiple incarnations of the hero and a fractured reality. Players move through platforming sections, fight comic-book villains, and use Spider-Man’s mobility to navigate compact stages. The DS version is designed around short missions and touch-screen interaction rather than the larger console presentation. Reception was mixed: critics generally recognized its variety and accessible combat, while noting technical limitations, repetitive encounters, and a less ambitious structure than the home-console versions.
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