Spider-Man / Peter Parker
The playable hero, a young photographer who gains spider-like powers and fights crime in New York City.
Documented for this version
D-pad | Move Spider-Man and navigate menus |
|---|---|
A | Jump |
B | Attack |
Start | Pause the game |
How it plays
The game uses a side-scrolling perspective. Spider-Man moves through stages, defeats enemies, collects items, avoids traps, and reaches the end of each area while progressing through a film-based storyline.
Players can jump, attack, and use Spider-Man’s web abilities in combat and traversal. Stages include platforming sections and encounters with stronger opponents, with progression tied mainly to completing levels and advancing the narrative.
Plan your run
Learn enemy attack patterns before rushing forward, especially in narrow platforming sections. Use web abilities to control distance and create safer openings against groups.
Search each area before leaving. Careful movement helps avoid hazards, and conserving health for boss encounters is more useful than taking unnecessary hits during ordinary fights.
Meet the cast
The playable hero, a young photographer who gains spider-like powers and fights crime in New York City.
The film’s principal supervillain and Spider-Man’s major antagonist.
Peter Parker’s close friend and the person he is determined to protect.
Before you begin
Use the edges of platforms to observe enemy timing before jumping into combat.
Avoid trading hits with groups; reposition and attack when enemies are separated.
Spider-Man: The Movie is a side-scrolling action platformer developed by Digital Eclipse and published by Activision for the Game Boy Advance in 2002. It adapts the story and characters of Sam Raimi’s Spider-Man film, following Peter Parker after a laboratory accident gives him spider-like abilities. Players guide Spider-Man through urban stages, fighting street criminals, avoiding hazards, and using web-based abilities to reach new areas. The handheld version presents the film’s plot in a compact 2D format rather than reproducing the console game’s fully 3D design. Reception was generally mixed: critics appreciated the recognizable license and straightforward action, while some found the level design repetitive and the presentation technically limited by the hardware.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0