Peter Parker / Spider-Man
The playable hero, who balances his new spider abilities with his life as Peter Parker.
Documented for this version
D-pad | Move Spider-Man and navigate menus |
|---|---|
A | Jump |
B | Attack or use web-based actions |
Start | Pause the game |
How it plays
The game uses a side-scrolling perspective. Spider-Man advances through linear stages by running, jumping across platforms, climbing or traversing obstacles, and defeating enemies with punches, kicks, and web attacks.
Stages are divided into action sequences and boss encounters. Progress depends on reaching the end of each area, surviving enemy groups, and using Spider-Man's movement abilities effectively. The campaign follows the film's story rather than offering a large open-world structure.
Plan your run
Learn the timing of Spider-Man's jump and web attacks before committing to close combat. Use vertical space and platforms to separate groups of enemies rather than trading hits in a crowd.
Against bosses, observe attack patterns and strike during recovery windows. Move patiently through unfamiliar sections, because rushing can cause avoidable damage or missed platforms.
Meet the cast
The playable hero, who balances his new spider abilities with his life as Peter Parker.
Spider-Man's principal enemy and the main antagonist adapted from the film.
Before you begin
Use platforms to control enemy positioning.
Save health for boss encounters when possible.
Practice web attacks before relying on melee combat.
Spider-Man: The Movie is a 2002 Game Boy Advance action platformer developed by Digital Eclipse and published by Activision. It adapts the 2002 Spider-Man film, following Peter Parker as he gains his powers, learns to use them, and confronts threats connected to the Green Goblin. The game combines side-scrolling platforming with close-range combat and web-based attacks. Players move through urban stages, defeat groups of enemies, collect items, and face bosses based on the film. Reception was mixed: reviewers generally recognized the faithful movie presentation and responsive action, while criticizing its repetitive fighting and limited depth compared with larger console versions.
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