Spyro
A purple dragon who uses jumping, gliding, and fire breath to explore stages and fight enemies.
Documented for this version
D-Pad | Move the active character |
|---|---|
A | Jump |
B | Use the character’s attack Spyro breathes fire; Crash performs a spin attack. |
How it plays
The game uses a side-scrolling perspective and divides the adventure into stages built around exploration, combat, collectibles, and simple environmental obstacles.
Spyro can jump, glide, and breathe fire, while Crash relies on jumps and spin attacks. Progress comes from clearing objectives, defeating enemies, finding collectibles, and completing minigames. The player switches between the two heroes as the adventure requires.
Plan your run
Explore each stage thoroughly before leaving. Collectibles and optional paths are often placed above, below, or beside the main route.
Use Spyro’s glide to cross gaps and reach elevated platforms, then switch to Crash when close-range attacks or heavier obstacles are more effective. Save health by learning enemy patterns rather than rushing into groups.
Meet the cast
A purple dragon who uses jumping, gliding, and fire breath to explore stages and fight enemies.
Spyro’s dragonfly companion and health indicator.
A bandicoot who uses jumping and spinning attacks in his crossover adventure.
Crash’s intelligent sister who assists the heroes.
A recurring Spyro character involved in the adventure.
Spyro’s enemy who joins forces with Doctor Cortex.
Crash’s arch-enemy and Ripto’s partner in the crossover plot.
Before you begin
Use Spyro’s glide to inspect alternate routes and raised platforms.
Crash’s spin attack is useful against enemies that are awkward to hit with fire.
Replay stages to collect items missed during the first pass.
Spyro Fusion is a 2004 action-platform game developed by Vicarious Visions for the Game Boy Advance. It brings Spyro the Dragon and Crash Bandicoot together in a crossover adventure against the combined threat of Ripto and Doctor Neo Cortex. Players alternate between Spyro’s fire-based movement and Crash’s direct brawling while exploring compact stages, collecting items, and solving light puzzles. The game also includes minigames and connectivity features linked to Crash Fusion. Critics generally regarded it as a competent handheld platformer with appealing crossover ideas, though its straightforward design and limited depth received more mixed attention than the console Spyro games.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0