Spyro
The purple dragon protagonist. He explores the realms, defeats enemies, and rescues the imprisoned fairies.
Documented for this version
D-pad | Move Spyro |
|---|---|
A | Jump; press again in the air to glide |
B | Breathe fire |
R | Charge |
Start | Pause the game |
How it plays
Spyro explores top-down and three-quarter-view areas divided into themed realms. The main objective is to locate imprisoned fairies, defeat enemies, gather gems, and find routes through obstacles and locked passages.
He can walk, charge, jump, glide, and breathe fire. Portals and connected paths lead to separate stages, while collectibles and rescued fairies provide reasons to revisit earlier areas. Progress depends on exploration, combat, switches, and completing objectives in each region.
Plan your run
Explore each area thoroughly before leaving. Gems and side paths are often placed away from the direct route, and rescued fairies can make later progress easier.
Use fire against suitable enemies and charging when a direct collision is safe. When revisiting a realm, check previously blocked paths for newly accessible collectibles or objectives.
Meet the cast
The purple dragon protagonist. He explores the realms, defeats enemies, and rescues the imprisoned fairies.
Spyro’s dragonfly companion, who follows him and indicates his health.
A fairy who helps guide Spyro during the adventure.
The main antagonist, responsible for imprisoning the fairies.
Before you begin
Watch Sparx’s color to monitor health.
Search behind structures and along the edges of rooms for gems and fairies.
Do not assume a completed-looking area has no unopened route.
Spyro: Season of Ice is a Game Boy Advance platformer developed by Digital Eclipse and published by Universal Interactive. It presents an original Spyro adventure in which Spyro travels through connected fantasy regions to rescue fairies imprisoned by the villain Grendor. The game combines overhead exploration with action-platforming, fire attacks, charging, gem collection, and light puzzle solving. Its portable presentation adapts Spyro’s familiar characters and abilities to a compact handheld format rather than directly reproducing the console trilogy. Reception was generally mixed: critics appreciated the recognizable world, colorful graphics, and amount of content, while some found the viewpoint, collision, and backtracking less polished than the console games.
Catalog entry maintained by EmuGamers Editorial Team
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