Anakin Skywalker
A Jedi Knight whose missions lead him toward the events that transform him into Darth Vader.
How it plays
The game uses a side-scrolling perspective. Each stage asks the player to move through linear environments, defeat battle droids, Separatist forces, and other enemies, avoid hazards, and reach the end of the level.
Anakin and Obi-Wan use lightsaber attacks and Force powers, while some stages include boss encounters and platforming challenges. Progress follows the film's story through a sequence of missions rather than an open world, with difficulty coming mainly from enemy groups, hazards, and timing.
Plan your run
Learn the timing of lightsaber attacks instead of rushing into groups. Use Force abilities against clustered enemies or dangerous targets, and keep moving when ranged enemies control the screen.
Against bosses, study their attack patterns and punish the short openings after they finish an attack. On platforming sections, wait for moving hazards to complete their cycles before advancing.
Meet the cast
A Jedi Knight whose missions lead him toward the events that transform him into Darth Vader.
An experienced Jedi Master and Anakin's mentor, playable in several story missions.
A Sith-aligned Separatist leader encountered during the campaign.
The cyborg commander of the Separatist army and a major enemy.
The Sith mastermind behind the Clone Wars and the fall of the Republic.
Before you begin
Use Force abilities selectively so they remain available for difficult encounters.
Clear ranged enemies first when they can attack from outside lightsaber range.
Look for safe openings after boss attacks rather than trading damage.
Star Wars: Episode III – Revenge of the Sith is a 2005 Game Boy Advance action platformer developed by Ubisoft Montreal and published by Ubisoft. It adapts the events of the film through side-scrolling combat stages, following Anakin Skywalker and Obi-Wan Kenobi during the Clone Wars and the fall of the Jedi. Players fight through large groups of enemies with lightsabers, Force abilities, and limited character-specific moves. The game was generally regarded as a competent handheld companion to the film, with accessible combat and recognizable scenes, though its short length and straightforward design received less praise than its presentation.
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