Luke Skywalker
The central playable hero, who develops from a young Rebel into a Jedi Knight.
How it plays
The game uses a side-view perspective. Players guide Luke through linear stages, defeat Imperial enemies, avoid hazards, collect items, and reach the level exit. Combat centers on the lightsaber, while Force abilities and situational actions add variety.
Missions are grouped around events from Episodes IV, V, and VI. Progression unlocks later story sections and new abilities, while optional collectibles and score objectives encourage replay. The campaign is primarily a single-player experience.
Plan your run
Learn the timing of the lightsaber rather than rushing into groups of enemies. Use the edges of platforms to control encounters and pause before jumping into unfamiliar hazards.
Explore each stage for collectibles and bonus objectives. Save Force abilities for enemies or obstacles that cannot be handled safely with ordinary attacks, and replay earlier missions after gaining new abilities.
Meet the cast
The central playable hero, who develops from a young Rebel into a Jedi Knight.
The Sith enforcer and one of the principal antagonists of the original trilogy.
A Rebel leader and important ally in the story.
A smuggler and Rebel hero who supports Luke and Leia.
Luke’s first Jedi mentor and a guide to his early training.
The Jedi Master who trains Luke in the ways of the Force.
Before you begin
Watch enemy attack patterns before engaging.
Search side paths for collectibles and bonus objectives.
Replay completed stages to improve scores and find missed items.
Star Wars Trilogy: Apprentice of the Force is a side-scrolling action platformer developed by Ubisoft Montreal and published by Ubisoft for the Game Boy Advance. It retells major events from the original Star Wars trilogy through a sequence of compact missions, placing the player in the role of Luke Skywalker as he grows from a farm boy into a Jedi hero. The game combines running, jumping, lightsaber combat, blaster encounters, Force abilities, and environmental challenges. Its structure is designed for short handheld sessions, with stages inspired by locations and battles from the three films. Reception was generally mixed to positive: critics appreciated the accessible action and presentation for the hardware, while some found the repetition and simple mechanics limiting.
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