Documented for this version

Which controls does this version use?

Actions

Starcross action controls
Enter
Submit the typed text command.

Commands are entered through the keyboard; the game is text-based.

Control notes

  • Movement and interactions are performed with typed commands rather than directional controls.

How it plays

How does Starcross play?

Starcross is viewed through descriptive text. The player explores rooms and locations inside and around an alien structure, reads the results of each action, and works toward understanding the environment and completing the mission.

Commands typically involve movement, observation, communication, object manipulation, and inventory management. Puzzles require combining clues, using objects in the correct places, and revisiting areas as new information becomes available. There are no conventional action stages or selectable difficulty modes; progression is governed by discoveries and successful command sequences.

Plan your run

What is the best way to play Starcross?

Read every room description carefully and record unusual details, exits, objects, and apparent contradictions.

  • Examine objects before trying to use them.
  • Keep a written map and inventory list.
  • Try straightforward synonyms when the parser rejects a command.
  • Save before risky experiments, since some situations can become unwinnable.

Meet the cast

Who are the key characters?

1

The astronaut

The unnamed player character, sent into space and drawn into the mystery of the alien object.

2

The alien beings

Mysterious nonhuman entities connected with the object and the events the astronaut investigates.

Before you begin

What should you know before playing?

  1. 1

    Use short, conventional commands and inspect the result after every important action.

  2. 2

    Map the environment as you explore; spatial relationships are often part of the puzzles.

  3. 3

    If a situation seems impossible, look for an overlooked object, description, or alternate interpretation.

Community discussion

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