Fun School 2: For the Under-6s
DOSEducational
How it plays
The game alternates between a top-down galactic navigation view, planetary surface exploration, ship-to-ship encounters, and text-based conversations. The main objectives involve charting the Cloud Nebula, collecting clues, acquiring equipment, and uncovering the source of a serious interstellar danger.
Players pilot the ship, land on planets, send crew members into hazardous areas, trade goods, negotiate with aliens, and fight when necessary. Progress depends on improving the vessel, managing fuel and supplies, learning alien customs, and connecting discoveries into a larger investigation.
Plan your run
Explore systematically and record coordinates, alien terminology, and clues. Upgrading fuel capacity, defenses, and expedition equipment makes later travel safer.
Trade selectively rather than filling the hold with one commodity. Save before diplomatic encounters and major expeditions, because some discoveries and conflicts can permanently affect the campaign.
Before you begin
Keep reserve fuel for unexpected detours and return trips.
Use diplomacy and information gathering before choosing combat.
Document clues and locations outside the game; the investigation is intentionally demanding.
Starflight 2: Trade Routes of the Cloud Nebula is a science-fiction role-playing and space-exploration game developed by Binary Systems and published by Electronic Arts. The player commands a starship crew exploring a dangerous region of space while investigating a major threat and managing relations with several alien civilizations. Its play style combines navigational planning, planetary expeditions, trading, ship management, diplomacy, and text-driven discovery. The game is less linear than many contemporary computer RPGs, allowing multiple approaches to gathering information and resources. It was historically regarded as an ambitious sequel that deepened the original game's freedom, though its complexity and interface could make it demanding for newcomers.
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