Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The DOS release supports flight controls through its original keyboard and joystick schemes.
Exact keyboard mappings can vary between DOS releases and documentation sets.
How it plays
The game uses a first-person cockpit perspective over a scrolling 3D landscape. Missions involve flying across a planet, locating targets and resources, destroying enemy defenses, and managing the craft’s limited supplies.
The Starglider can skim over terrain, attack ground and airborne enemies, and use landscape features for navigation. Progress depends on exploration and completing objectives rather than clearing a fixed sequence of small arcade screens.
Plan your run
Learn the terrain before making aggressive attacks, because speed and altitude control are as important as aiming. Use the open landscape to approach targets from safer angles and avoid wasting ammunition on low-priority enemies.
Keep track of supplies and return to useful locations when necessary. The game rewards careful route planning more than constant firing.
Before you begin
Use the landscape to break enemy lines of fire.
Avoid spending ammunition on targets that do not block progress.
Practice low-altitude movement before attempting difficult attack runs.
Starglider is a 1986 action-oriented space-flight game developed by Argus Specialist Publications and published by Rainbird Software. The player pilots the agile Starglider craft through enemy-held planetary environments, attacking installations, collecting supplies, and searching for a way to defeat the occupying forces. Its hybrid design combines low-altitude flight, shooting, exploration, and light simulation elements rather than presenting a conventional arcade arena. The DOS version is remembered for its expansive 3D landscapes, fast movement, and demanding navigation, especially for a home-computer game of its era. Contemporary reception was generally positive, with technical ambition and atmosphere frequently praised, although the controls and open environments could make the game difficult to learn.
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