BLOB
An adaptable alien explorer who must survive the unstable planet Byblos, recover useful equipment, and find a way onward.
How it plays
The game uses a side-view perspective across a connected network of rooms on Byblos. BLOB must explore the planet, collect useful objects, activate machinery, and reach areas that are blocked at the start.
BLOB can move, jump, manipulate or carry objects, and use equipment found during exploration. Some objects open routes or solve environmental problems, while hazards and the planet’s instability limit careless movement. Progress is based on exploration and puzzle solving rather than separate linear stages.
Plan your run
Map the room connections and note inaccessible areas rather than repeatedly wandering. Many objects have a specific purpose, so leave unusual items in a safe location until their use becomes clear.
Explore methodically around lifts, teleporters, switches, and force fields. Test hazards cautiously, keep an escape route available, and use BLOB’s movement abilities to reach platforms that initially appear inaccessible.
Meet the cast
An adaptable alien explorer who must survive the unstable planet Byblos, recover useful equipment, and find a way onward.
Before you begin
Make a mental or written map of rooms and transport devices.
Treat every carried object as potentially important until its purpose is established.
Check upper and lower parts of rooms; important routes are not always obvious.
Starquake is a science-fiction platform adventure designed by Stephen Crow and published by Bubble Bus Software. You control BLOB, a shape-changing alien who lands on the unstable planet Byblos after an emergency escape from a damaged spacecraft. The game combines side-view platforming with exploration, object manipulation, hazards, and environmental puzzles rather than focusing on direct combat. Its interconnected world contains rooms, lifts, teleporters, switches, force fields, and collectible equipment. Progress depends on learning how objects interact and finding a route through the planet’s hazards. Starquake was well regarded for its large world, inventive physics, and technical ambition, and became one of the more distinctive British home-computer adventure platformers of its period.
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