Luke Skywalker
A Rebel pilot and important figure in the campaign narrative.
How it plays
The game uses a first-person cockpit perspective. The player flies X-wings and other Rebel craft, completes mission objectives, manages speed, shields, weapons, and targeting, and engages Imperial fighters, bombers, capital ships, and installations.
The campaign is organized into training and combat operations with branching mission progression. Performance can affect later assignments, while successful missions advance the Rebel storyline. A separate historical mission mode provides additional scenarios outside the main campaign.
Plan your run
Learn the targeting and energy-management systems before attempting difficult combat missions. Keep an eye on shields, laser energy, and throttle rather than pursuing every enemy.
Follow mission orders carefully. Escort, reconnaissance, and attack objectives often matter more than the number of enemies destroyed, and ignoring transports or protected craft can cause failure.
Use wingmen and allied ships as tactical support, attack vulnerable targets in an organized order, and disengage when the mission objective is complete.
Meet the cast
A Rebel pilot and important figure in the campaign narrative.
An experienced Rebel starfighter pilot who appears as an ally and mission figure.
A senior Rebel leader involved in the campaign’s story.
A Rebel-affiliated pilot and story character.
Before you begin
Practice in the training missions before starting the main operations.
Prioritize the stated objective instead of chasing distant fighters.
Use shields and weapon energy deliberately during long engagements.
Star Wars: X-Wing is a space-combat simulation developed by Totally Games and published by LucasArts for DOS in 1993. It places the player in the cockpit of Rebel starfighters during the early Galactic Civil War, combining scripted missions with detailed ship handling, weapons management, and tactical objectives. The campaign begins with training and progresses through several operations involving reconnaissance, escort, interception, and major fleet engagements. Its cockpit-focused presentation and comparatively demanding simulation mechanics distinguished it from simpler arcade-style space shooters. The game was widely praised for its atmosphere, mission design, technical presentation, and faithful use of Star Wars sound and imagery, and it became one of the most respected computer space simulations of its era.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0