Drake
The protagonist, a young warrior who returns to Stonekeep and undertakes the quest to reclaim his kingdom.
How it plays
Stonekeep uses a first-person perspective inside interconnected dungeons, ruins, forests, and other hostile areas. The main objective is to recover the means to oppose Khull-Khuum while finding keys, solving environmental puzzles, collecting equipment, and surviving encounters with monsters.
Players move through discrete spaces, search containers and scenery, fight with weapons and magic, manage health and resources, and speak with story characters. Progress is primarily chapter- and item-based: exploration reveals shortcuts and objectives, while important artifacts and plot events open access to later regions.
Plan your run
Search every room carefully; keys, food, healing items, and quest objects are often placed away from the main route.
Conserve magic and healing supplies for dangerous encounters. Learn enemy patterns, keep useful weapons ready, and revisit earlier areas when a newly acquired item or clue suggests an alternate route.
Save frequently before entering unfamiliar sections or triggering major story events. Some puzzles depend on examining objects rather than simply defeating every enemy.
Meet the cast
The protagonist, a young warrior who returns to Stonekeep and undertakes the quest to reclaim his kingdom.
The powerful sorcerer and principal antagonist responsible for Stonekeep’s destruction.
A goddess associated with Drake’s quest and the magical forces opposing Khull-Khuum.
Before you begin
Map the dungeon layout and mark locked doors, unusual objects, and unexplained mechanisms.
Do not waste healing items on minor damage when a safe recovery opportunity is nearby.
Read and inspect story objects carefully; several progression clues are environmental.
Stonekeep is a first-person dungeon-crawling role-playing game developed and published by Interplay Productions for DOS in 1995. You play Drake, a young warrior who returns home to find his kingdom ruined by the sorcerer Khull-Khuum. Exploration, combat, puzzle solving, and light character progression are combined in a maze-like fantasy adventure presented through grid-based movement and animated environments. The game is notable for its unusually cinematic presentation, including filmed character sequences and a strong emphasis on atmosphere. Reviews generally praised its visuals, sound, humor, and ambition, while criticism focused on slow movement, awkward interface elements, and occasional difficulty spikes. It remains a distinctive example of mid-1990s PC dungeon crawlers.
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