Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a tactical naval view and scenario-based missions. The objective varies by engagement, but commonly involves locating and destroying enemy ships while protecting friendly vessels and completing the assigned fleet task.
Players issue orders to ships, select weapons, monitor sensors, and manage combat decisions as threats develop. Different vessels provide different capabilities, so progression comes from learning each scenario, improving tactical judgment, and using the fleet as a coordinated force rather than relying on one unit.
Plan your run
Before you begin
Read the scenario objective carefully before engaging; completing the mission is more important than chasing every contact.
Strike Fleet is a naval combat simulation developed by Relogic and published by Electronic Arts for DOS in 1987. It places the player in command of a modern surface fleet operating against hostile naval forces in scenario-based engagements. The game combines tactical decision-making with direct control of ships, weapons, sensors, and aircraft support rather than presenting a conventional arcade shooter. Its missions emphasize situational awareness, formation management, target identification, and the careful use of limited ammunition. Strike Fleet was received as a demanding, systems-focused naval game, with its appeal strongest among players interested in military simulations. The presentation is functional and information-heavy, reflecting the computer wargame design of its period.
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