Protagonist
A young craftknight whose name and gender are selected by the player. The protagonist investigates the central conflict and forges weapons.
Documented for this version
D-pad | Move the protagonist |
|---|---|
A | Attack or use the equipped weapon |
B | Jump |
L | Switch or select an available weapon |
R | Switch or select an available weapon |
Start | Open the menu or pause the game |
How it plays
The game uses a top-down perspective for towns, fields, and dungeons. The player explores connected areas, talks to residents, completes story tasks, and fights monsters in real time. Combat centers on normal attacks, jumping, weapon durability, and choosing a weapon suited to the situation.
Materials obtained from enemies and treasure are used at the forge to make swords, axes, drills, knuckles, and other weapons. Story battles and arena-like challenges advance progression, while new recipes and stronger materials expand the available equipment.
Plan your run
Keep several weapon types available because different weapons have different reach, speed, and durability. Repair or replace damaged equipment before difficult battles, and collect materials instead of selling everything immediately.
Explore each dungeon carefully for treasure and forging materials. Test new weapons on ordinary enemies before committing them to a boss fight, and use movement and jumping to avoid attacks rather than relying only on weapon power.
Meet the cast
A young craftknight whose name and gender are selected by the player. The protagonist investigates the central conflict and forges weapons.
A prominent companion who assists the protagonist during the adventure.
A recurring character connected to the craftknight community and the game's story.
Before you begin
Save materials for recipes that improve durability as well as attack power.
Carry more than one weapon type so you can adapt to enemy spacing.
Revisit earlier areas after obtaining new crafting options.
Summon Night: Swordcraft Story is an action role-playing game developed by Flight-Plan for the Game Boy Advance and published by Banpresto in Japan. Atlus released it in North America. The game follows a young craftknight who must restore a legendary weapon while investigating events surrounding the local town and its summoned creatures. Its main distinction is the combination of overhead exploration, real-time weapon combat, and a detailed forging system. Players gather materials, create different weapon types, and improve equipment through repeated use. The game received generally favorable attention for bringing unusually substantial crafting and action mechanics to a handheld RPG, although its Japanese-only original release limited its audience.
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