Murphy
The player-controlled character who explores the computer-themed mazes and collects infotrons.
Documented for this version
Arrow Up | Move Murphy up |
|---|---|
Arrow Down | Move Murphy down |
Arrow Left | Move Murphy left |
Arrow Right | Move Murphy right |
How it plays
The player views each level from a top-down perspective and controls Murphy through a grid-based maze. The main objective is to collect every required infotron and reach a valid exit or completion condition while avoiding explosions, moving electrons, falling objects, and dead ends.
Murphy can walk through open spaces, push or manipulate certain objects, and use special items such as disks to open routes. Levels are completed in sequence, with later stages requiring more precise timing and a stronger understanding of object interactions. There is no combat system or conventional character progression.
Plan your run
Study the entire layout before moving. Identify which objects can fall, which routes can be permanently blocked, and where electrons may travel after a trigger.
Meet the cast
The player-controlled character who explores the computer-themed mazes and collects infotrons.
Before you begin
Plan several moves ahead, especially around falling zonks and electrons.
Do not assume that an open-looking route remains available after moving an object.
Restart quickly after an irreversible mistake; experimentation is part of the puzzle design.
Supaplex is a DOS puzzle game developed by Think!Ware AG and published by Digital Integration in 1991. It expands on the falling-object and maze-solving ideas associated with Boulder Dash, placing Murphy inside abstract computer-themed levels filled with walls, infotrons, zonks, disks, and dangerous electrons. The game is played one screen at a time, combining route planning with timing and object manipulation. Its 111 handcrafted levels demand careful experimentation because a single movement can permanently block a route or trigger a hazard. Supaplex was well regarded for its depth, compact presentation, and demanding puzzle design, and it became a notable shareware-era computer puzzle title.
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