Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from the helicopter cockpit, with instruments and the surrounding terrain used to maintain orientation. Objectives center on flying through mission areas, locating targets, and attacking hostile positions while avoiding crashes and enemy fire.
Progression is mission-based rather than character-driven. The player must balance altitude, direction, speed, and weapon use during each sortie. Success depends on learning the terrain, making controlled approaches, and completing the assigned combat objectives before the helicopter is destroyed.
Plan your run
Use gentle control inputs when flying near the ground, since abrupt turns make it easier to lose orientation or collide with terrain.
Study the cockpit instruments and mission area before committing to an attack. Approach targets from a stable position, fire only when aligned, and avoid remaining exposed after an engagement.
Before you begin
Keep the helicopter level while navigating unfamiliar terrain.
Use short, controlled adjustments rather than holding a direction for too long.
Treat each mission as a reconnaissance flight before making repeated attack runs.
Super Huey II is a helicopter flight and combat simulation developed and published by Cosmi for DOS. It places the player in control of an attack helicopter across missions that combine low-altitude flying, navigation, and weapons use. The game is more action-oriented than a strict cockpit simulation, but it still emphasizes managing helicopter movement and approaching targets carefully. Its presentation reflects late-1980s home-computer design, with functional cockpit displays and simple polygonal terrain. Reception was modest and generally focused on its accessible helicopter action rather than deep simulation detail. It is chiefly remembered as the second entry in Cosmi’s Super Huey series.
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