Kyosuke Nanbu
A calm and highly skilled test pilot who becomes the central pilot of the Alteisen.
Documented for this version
D-pad | Move the cursor or select a direction. |
|---|---|
A | Confirm a selection or open a unit command. |
B | Cancel or return to the previous menu. |
L | Cycle between available map or unit information views. |
R | Cycle between available map or unit information views. |
Start | Pause or advance through certain screens. |
Button behavior can vary by menu context.
The game is designed for the Game Boy Advance controls.
How it plays
Missions are viewed from an overhead, grid-based perspective. The player deploys a selected roster of robots, moves them across terrain, attacks enemy units, and completes objectives such as defeating a target or surviving an encounter.
Units use ranged and melee weapons with different ammunition, energy, range, and terrain requirements. Pilots gain experience, learn or improve skills, and raise morale during combat. Intermission screens allow the player to inspect machines, equip weapons, adjust upgrades, and organize the next deployment.
Plan your run
Check weapon range, terrain compatibility, and ammunition before committing to an attack. Keep fragile units away from isolated enemies, and use support attacks or combined attacks when available to improve damage efficiency.
Raise morale and experience on safer turns, but avoid unnecessary exposure to counterattacks. Upgrade a small group of dependable units first, while preserving enough energy and ammunition for bosses and scripted reinforcements.
Meet the cast
A calm and highly skilled test pilot who becomes the central pilot of the Alteisen.
Kyosuke’s outgoing partner and pilot of the Weissritter.
An enthusiastic young pilot recruited into the Divine Crusaders conflict.
A New Federation pilot and member of the SRX Team.
A mysterious veteran whose history is closely tied to the SRX project.
A renowned pilot and strategist whose loyalties are tested by the unfolding conflict.
Before you begin
Save between missions and before major map encounters.
Inspect enemy weapons and movement ranges before ending a turn.
Use terrain and defensive positioning to protect units with low armor.
Editorial context
A strong handheld tactical RPG with original mecha designs, memorable pilots, and substantial story scenes.
Its systems are rewarding, but the large amount of Japanese text and the slow pace may not suit every player.
Super Robot Taisen: Original Generation is a tactical role-playing game developed and published by Banpresto for the Game Boy Advance. It is the first entry in the Original Generation line, using only characters, robots, and factions created specifically for the Super Robot Wars universe rather than licensed anime properties. The story follows pilots from opposing military backgrounds as they confront political conspiracies, alien threats, and experimental weapons. Battles take place on grid-based maps, combining movement, terrain, weapons, morale, and pilot skills. Between missions, players manage units and follow extensive dialogue scenes. The game was well received in Japan for bringing the series’ strategic battles and crossover-style storytelling to a handheld, although its text-heavy presentation and lack of an international release limited its audience.
Catalog entry maintained by EmuGamers Editorial Team
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