Kyosuke Nanbu
A cautious but highly capable pilot of the Alteisen and one of the central figures in the Original Generation storyline.
Documented for this version
D-pad | Move the cursor or selected unit |
|---|---|
A | Confirm a selection or open the selected unit's command menu |
B | Cancel a selection or return to the previous menu |
Start | Open the pause or system menu where available |
How it plays
Missions are played from an overhead, grid-based perspective. The player deploys a limited group of humanoid robots and battles enemy units by moving, selecting weapons, managing range, and exploiting terrain and support attacks.
The campaign is divided into story missions with intermission screens between battles. Pilots gain levels and learn or improve abilities, while money can be spent on unit upgrades and weapons. Spirit commands provide temporary tactical effects, and some units can transform, combine, or use special attacks when their requirements are met.
Plan your run
Protect fragile units and avoid sending a single robot deep into enemy territory. Check weapon range, terrain effects, ammunition, and morale before ending each turn.
Use support attacks and support defenses to improve exchanges, and spend spirit commands when they secure an objective or prevent a unit from being destroyed. Upgrade weapons on dependable frontline units first, but reserve enough money for units that join later.
Meet the cast
A cautious but highly capable pilot of the Alteisen and one of the central figures in the Original Generation storyline.
Kyosuke's partner and the pilot of Weissritter, known for her confident personality and sharp battlefield instincts.
An artificial pilot whose identity and loyalties become central to the conflict surrounding the Shadow-Mirror.
A powerful Shadow-Mirror pilot and recurring rival whose relationship to the protagonists changes during the campaign.
A veteran swordsman and pilot of the Grungust Type 3, respected for his discipline and direct fighting style.
A mysterious ace pilot associated with the Trombe and closely connected to the game's larger political and military history.
Before you begin
Save before difficult missions and before spending large amounts of upgrade money.
Use terrain and defensive positions to reduce incoming damage.
Read intermission dialogue carefully because objectives and deployment conditions can change.
Editorial context
A deep portable tactical RPG with a large original cast and satisfying robot customization.
The long dialogue sequences and difficult late-game battles may not suit players seeking a quick action game.
Super Robot Taisen: Original Generation 2 is a turn-based tactical role-playing game developed by Banpresto for the Game Boy Advance. It continues the original-character continuity established by Super Robot Taisen: Original Generation, bringing together pilots and machines from several fictional conflicts in a new military crisis. Battles take place on grid-based maps, where positioning, terrain, morale, ammunition, and spirit commands are important. The campaign follows multiple allied pilots as they confront the Shadow-Mirror faction and other threats. Its story is presented through frequent dialogue scenes between missions, while victories provide money and experience for upgrading units and pilots. The game was well received for its substantial campaign, strategic combat, and accessible portable presentation, though its text-heavy structure and demanding later missions can be less approachable for players unfamiliar with tactical RPGs.
Catalog entry maintained by EmuGamers Editorial Team
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