Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a third-person perspective behind the skier. Events focus on descending marked courses while passing through gates, maintaining speed, and avoiding obstacles or crashes. The main objective is to complete each run successfully and achieve a strong time or score.
Courses provide the structure of progression. Players repeat runs to learn turns, choose safer or faster lines, and improve performance. The available events and exact scoring rules can vary by version, so the game is best approached as a collection of arcade skiing challenges rather than a detailed simulation.
Plan your run
Learn each course before attempting maximum speed. Enter turns early, avoid unnecessary corrections, and preserve a clean line through gates rather than taking a risky shortcut.
Use practice runs to identify hazards and difficult corners. A controlled descent is usually more valuable than a crash, especially when the objective is a complete run or a competitive time.
Before you begin
Prioritize clean gate approaches over reckless speed.
Replay difficult courses to memorize turns and hazards.
Use small steering corrections to avoid losing momentum.
Super Ski II is a winter-sports game developed and published by Microids for DOS in 1994. It presents downhill skiing through a selection of arcade events rather than a simulation-heavy career structure. The core premise is straightforward: guide a skier through courses, avoid hazards, and finish with competitive times or scores. The game is built for short, replayable runs. Its play style emphasizes steering accuracy, speed management, and learning course layouts. Super Ski II received limited attention compared with larger sports franchises, but it remains a recognizable example of early-1990s European PC sports software and a sequel that expanded Microids’ skiing concept.
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