Documented for this version

Which controls does this version use?

Actions

Super Street Fighter II Turbo: Revival action controls
Arrow LeftArrow Right
Walk left or right
Arrow Down
Crouch
Arrow Up
Jump
A
Punch

Attack strength depends on the game's control configuration and character context.

B
Kick

Attack strength depends on the game's control configuration and character context.

Control notes

  • Special moves use directional inputs combined with attack buttons.

  • The supplied platform is Game Boy Advance; no emulator key mapping is assumed.

How it plays

How does Super Street Fighter II Turbo: Revival play?

Matches use a side-view, two-dimensional arena. The objective is to win rounds by reducing the opponent's vitality before the timer expires; most matches are best two rounds out of three.

Players walk, crouch, jump, block, throw, perform character-specific special moves, and build energy for Super Combos. Arcade mode advances through a fixed sequence of opponents, while versus play allows direct competition. Each fighter has different strengths, ranges, charge or motion inputs, and matchup considerations.

Plan your run

What is the best way to play Super Street Fighter II Turbo: Revival?

Learn one dependable normal attack, one anti-air option, and each character's primary special move before attempting advanced combos. Blocking low attacks protects against many grounded approaches, while standing attacks or invincible-style uppercuts can challenge jumps.

Watch the timer and the opponent's habits. Charge characters need space to prepare, grapplers need safe approaches, and projectile users should vary their timing rather than repeating one pattern. Save Super Combo energy for a confirmed hit or a round-ending punish.

Meet the cast

Who are the key characters?

1

Ryu

A disciplined martial artist who uses the Hadoken, Shoryuken, and Tatsumaki Senpu-kyaku.

2

Ken

Ryu's aggressive rival, with powerful Shoryuken variations and close-range pressure.

3

Chun-Li

A fast Interpol officer known for her Kikoken, spinning attacks, and strong mobility.

4

Guile

A charge-based fighter who controls space with Sonic Boom and Flash Kick.

5

E. Honda

A sumo wrestler specializing in heavy strikes, Hundred Hand Slap, and headbutts.

6

Blanka

A wild fighter whose rolling attacks and electricity make him unpredictable.

7

Zangief

A powerful grappler built around command throws and close-range damage.

8

Dhalsim

A long-range yoga fighter with stretching normals, Yoga Fire, and teleportation.

9

M. Bison

The game's primary boss, using Psycho Power and highly aggressive special attacks.

10

Balrog

A boxer whose charge punches and rushdown attacks deal heavy damage.

11

Vega

A claw-wielding Spanish fighter with wall dives, agility, and evasive movement.

12

Sagat

A tall Muay Thai fighter with strong Tiger Shot zoning and devastating kicks.

13

Cammy

A highly mobile Delta Red operative with Cannon Spike and Spiral Arrow.

14

T. Hawk

A large grappler whose Condor Spire and command grabs reward close pressure.

15

Dee Jay

A kickboxer who combines charge attacks, projectiles, and rhythmic rushdown.

16

Fei Long

A Hong Kong martial artist specializing in rapid rekka strikes and close combat.

17

Akuma

A hidden powerhouse with Ryu-like techniques, air fireballs, and extreme offense.

Before you begin

What should you know before playing?

  1. 1

    Use Training or versus matches to practice motion and charge inputs before arcade mode.

  2. 2

    Do not jump constantly; grounded attacks and blocking are safer against experienced opponents.

  3. 3

    Akuma is a hidden character in the arcade-style character selection sequence; the exact unlock input is version-specific and is omitted here.

Community discussion

What are players saying? 0

Not ratedBe the first to rate this game
Leave a commentShare your experience with Super Street Fighter II Turbo: Revival.
Your rating
5/5