Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views the realm from an overhead strategic perspective and manages settlements, resources, troops, and military leaders. The main objective is to expand and defend the kingdom while completing the campaign’s required conflicts and objectives.
Armies move across a regional map, investigate locations, recruit or improve forces, and engage enemy units. Battles use turn-based tactical maps, where movement, terrain, unit abilities, and positioning determine the result. Successful commanders gain experience and resources, allowing stronger forces and further development during the campaign.
Plan your run
Develop the economy before committing to long offensives, because a large army is difficult to maintain without reliable income. Keep forces near vulnerable settlements and avoid spreading units so thinly that enemies can defeat them separately.
Use terrain and careful positioning during tactical battles. Preserve experienced leaders and veteran troops when possible, since replacing them can weaken later operations.
Before you begin
Balance military expansion with settlement and economic development.
Inspect terrain and enemy positioning before committing to a battle.
Keep experienced leaders and effective units alive for later conflicts.
Sword of Aragon is a fantasy strategy role-playing game developed by Master Designer Software and published by Strategic Simulations, Inc. for DOS in 1989. The player leads a kingdom threatened by hostile forces, combining kingdom management, exploration, army building, and tactical battles. Its design sits between a computer role-playing game and a turn-based wargame: economic decisions and regional development matter as much as battlefield positioning. The campaign is presented through a large strategic map, while combat shifts to focused tactical scenarios. Contemporary players generally recognized its ambitious scope and detailed systems, although the interface and rules could be demanding for newcomers. It remains notable among late-1980s DOS strategy games for blending character advancement with the administration of a growing realm.
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