Fun School 2: For the Under-6s
DOSEducational
How it plays
Each battle takes place on a single side-view battlefield containing multiple tanks. Players take turns selecting a firing angle, setting shot power, choosing available ammunition, and launching a projectile at an opposing tank.
Shots follow ballistic trajectories and can deform the terrain. Wind and obstacles affect accuracy, so players adjust their next turn based on the previous impact. Victory comes from destroying all opposing tanks; progression is primarily tactical rather than campaign-based, with different weapons and battlefield situations providing variation.
Plan your run
Start with low-power test shots to estimate distance and wind before committing valuable ammunition. Use terrain deformation to expose enemies or create cover, and favor direct hits when the opponent is near the edge of a crater.
Track the result of every shot: angle, power, wind, and impact point provide a practical firing reference for the next turn. Save specialized weapons for situations where ordinary shells cannot reach or safely damage a target.
Before you begin
Use the first shot to calibrate for range and wind rather than spending rare ammunition.
A crater can provide cover, but repeated impacts may also expose a tank.
Prioritize a nearly destroyed tank when several opponents remain.
Tank Wars is a turn-based artillery strategy game developed by Kenneth Morse for DOS. Players command tanks positioned on a destructible landscape and attempt to eliminate opposing vehicles by adjusting firing angle, power, and weapon choice. Its core design follows the classic artillery duel format: each shot must account for terrain, distance, and changing wind conditions. The game supports battles against computer-controlled opponents and, depending on the version and setup, local multiplayer. Matches are built from repeated aiming and firing turns rather than exploration or a fixed campaign. Tank Wars became a recognizable shareware-era DOS artillery title, valued for its simple rules, quick matches, and room for experimentation, although its presentation and interface are notably minimal by modern standards.
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