Fun School 2: For the Under-6s
DOSEducational
How it plays
Each battle uses a side-view landscape with tanks positioned on opposite sides or at varying elevations. Players select a weapon, adjust firing angle and power, then fire while accounting for the terrain and any environmental effects represented by the game.
The main structure is turn-based combat. A successful hit damages or destroys a tank, while missed shots can alter the landscape and change later firing lines. Battles focus on defeating the other tanks; no verified long-term campaign progression is documented.
Plan your run
Start with conservative power settings and use early shots to judge distance and trajectory. The terrain can provide cover, but a high position may also make a tank easier to target.
Change angle and power together rather than repeating the same shot. Save specialized weapons for situations where ordinary shells cannot reach an opponent or where terrain blocks a direct line of fire.
Before you begin
Use the first turn to estimate range and the effect of the landscape before spending powerful ammunition.
Tank Wars is a DOS artillery strategy game centered on tank duels across destructible landscapes. The developer and original publisher are not securely identified in the available reference information, so those fields remain unspecified. Players take turns choosing an angle, setting firing power, and launching shells or other weapons at opposing tanks. Terrain, distance, and environmental conditions make each shot a calculation rather than a reflex test. The game is commonly associated with the Scorched Earth-style artillery tradition and is remembered for simple rules, local multiplayer, and replayable battles rather than a story campaign or elaborate presentation.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0