Mark Hopper
The teenage protagonist, drawn into a bizarre mission involving a mysterious organization and stolen gold.
Documented for this version
Left mouse button | Select, walk to, inspect, or interact with an on-screen object. |
|---|---|
Right mouse button | Open or inspect the inventory interface, where supported by the DOS release. Exact right-button behavior can vary by release configuration. |
The game is designed primarily for mouse control.
No reliable platform-specific keyboard combination is listed here.
How it plays
Teenagent uses a third-person, fixed-screen perspective with a point-and-click interface. The player guides Mark through locations, examines objects, talks to characters, picks up items, and uses inventory objects on the environment or other people.
Progression is largely nonlinear within each area, but major puzzles must be solved to open new locations and advance the story. The game has no combat system or character statistics; progress depends on observation, dialogue choices, item combinations, and testing unusual solutions.
Plan your run
Examine every visible object and speak with each character more than once. Many solutions depend on using an inventory item on an apparently unrelated object, so revisit earlier locations after acquiring new items.
Keep multiple save files before trying suspicious actions. Teenagent includes humorous trial-and-error puzzles, and some interactions can produce unexpected or irreversible results.
Meet the cast
The teenage protagonist, drawn into a bizarre mission involving a mysterious organization and stolen gold.
Before you begin
Inspect scenery carefully; important objects can be easy to overlook.
Try inventory items on people and background objects, not only on obvious targets.
Save before experiments and retain an earlier save when entering a new area.
Teenagent is a humorous point-and-click graphic adventure developed by Poland’s Metropolis Software for DOS. The game follows Mark Hopper, an ordinary teenager who becomes involved in a bizarre search for stolen gold after being abducted and manipulated by a mysterious organization. Its play style centers on examining scenes, collecting objects, combining inventory items, and solving eccentric logic puzzles through conversations and experimentation. The game is notable for its irreverent writing, surreal situations, colorful cartoon presentation, and deliberately awkward protagonist. It earned attention among DOS adventure players, particularly in Poland and other European markets, although its puzzle design and occasional trial-and-error solutions received a more mixed response. Teenagent remains a distinctive example of the early Polish adventure-game scene.
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