Leonardo
The disciplined leader who fights with two katana.
Documented for this version
D-pad | Move |
|---|---|
A | Jump |
B | Attack |
Start | Pause |
The exact use of shoulder buttons can vary by context; undocumented inputs are omitted.
How it plays
The game uses a side-scrolling perspective. Each stage asks the selected Turtle to travel from left to right, defeat enemies, avoid hazards, and reach the end of the area.
Players can jump, attack, and use each Turtle's distinctive weapon. Different Turtles suit different combat situations, and the campaign provides a sequence of stages with boss encounters and story scenes. Progress is based mainly on completing levels rather than building character statistics.
Plan your run
Learn the attack range and timing of the selected Turtle before advancing. Short, controlled attacks are safer than repeatedly rushing into groups.
Keep moving around larger enemy formations, jump over hazards when necessary, and save health-restoring items for difficult encounters. Against bosses, watch their attack patterns and strike during recovery windows.
Meet the cast
The disciplined leader who fights with two katana.
The team's inventor, armed with a bo staff.
The aggressive Turtle who uses twin sai.
The carefree Turtle who fights with nunchaku.
The Turtles' mentor and adoptive father.
The Foot Clan's leader and a major enemy.
Before you begin
Use the Turtle whose weapon range best matches the stage.
Do not remain surrounded; move past enemies when the path allows it.
Approach bosses carefully and attack after their larger moves finish.
Teenage Mutant Ninja Turtles 2: Battle Nexus is a side-scrolling action game developed by Konami Computer Entertainment Studios and published by Konami for the Game Boy Advance in 2004. It follows Leonardo, Donatello, Raphael, and Michelangelo as they battle the Foot Clan and other threats connected to the animated series. Players choose a Turtle, move through compact stages, fight groups of enemies, and collect useful items. The game emphasizes straightforward arcade-style combat rather than complex role-playing systems. Reception was mixed: the familiar characters and cooperative-feeling team structure were appealing, while the limited Game Boy Advance presentation and repetitive fights received criticism.
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