Jake Cardigan
The player character and a private investigator drawn into cases involving illegal tek technology.
How it plays
The game uses a first-person perspective. Jake Cardigan investigates missions across connected futuristic locations, including streets, buildings, and industrial areas.
Players move through levels, operate doors and switches, collect weapons and ammunition, and fight human and nonhuman enemies. Progress depends primarily on completing the current investigation and reaching its required objectives rather than on a separate character-level system.
The DOS version is a single-player campaign. Combat and navigation are the central activities, while searching rooms and managing resources help players survive longer missions.
Plan your run
Search each area methodically before moving on, especially for ammunition, weapons, switches, and doors that are easy to miss.
Conserve stronger ammunition for heavily armed enemies, use cover where the level geometry permits it, and avoid rushing into unfamiliar rooms. Because the game can provide limited visual and navigational guidance, note important paths and objectives as you explore.
Meet the cast
The player character and a private investigator drawn into cases involving illegal tek technology.
The actor whose name and TekWar association headline the game; he is not the player character.
Before you begin
Explore side rooms for supplies and progression switches.
Save often before entering unfamiliar areas or major combat zones.
Use the environment for cover instead of relying on open-area firefights.
William Shatner's TekWar is a science-fiction first-person shooter developed and published by Capstone Software for DOS in 1995. It adapts the TekWar setting, casting the player as private investigator Jake Cardigan in a futuristic investigation involving illegal tek, corporate interests, and dangerous criminals. Built with technology derived from the Build engine, the game combines armed combat with exploration through urban and industrial environments. Missions involve searching locations, fighting hostile forces, and collecting evidence or equipment. Contemporary reception was mixed, with criticism commonly directed at rough controls, inconsistent level design, and technical problems, although the setting and large environments attracted some interest from fans of the novels.
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