Kyle Reese
The human resistance fighter controlled by the player, sent back to 1984 to protect Sarah Connor.
How it plays
The player controls Kyle Reese in a first-person presentation while searching a simulated Los Angeles for Sarah Connor and useful equipment. Exploration, movement through buildings and streets, conversations, item collection, and combat all contribute to the main objective of protecting Sarah and surviving encounters with the Terminator.
The city supports a comparatively open route through the scenario rather than a simple series of fixed stages. Weapons, ammunition, money, and other resources affect progress, while the passage of time and the Terminator’s pursuit create pressure. Success depends on learning the environment, preparing for fights, and completing the rescue objective before the situation becomes unwinnable.
Plan your run
Explore carefully before committing to fights, and search buildings for weapons, ammunition, money, and other useful items. Avoid wasting ammunition on encounters that can be bypassed.
Keep the main objective in mind while learning the city layout. Prepare before confronting the Terminator, because limited resources and the game’s time pressure can make an improvised battle costly.
Meet the cast
The human resistance fighter controlled by the player, sent back to 1984 to protect Sarah Connor.
The target of the Terminator and the person Kyle must locate and protect.
A relentless infiltrator pursuing Sarah and obstructing Kyle’s mission.
Before you begin
Search thoroughly for equipment before taking on dangerous encounters.
Conserve ammunition and avoid unnecessary combat.
Use the city layout and available time to plan a route to Sarah.
The Terminator is a science-fiction action-adventure game developed and published by Bethesda Softworks for DOS in 1991. It is based on the 1984 film and places the player in Los Angeles during the time-travel conflict between the human resistance and Skynet’s assassin. Rather than following a strictly linear sequence of scenes, the game combines exploration, combat, item gathering, and time-sensitive objectives in a relatively open city environment. Its ambitious scale and non-linear structure were notable for an early licensed computer game, although contemporary reactions were mixed because of the interface, difficulty, and rough presentation. The game is chiefly remembered as an unusually expansive adaptation that attempted to let players shape events around the film’s central mission.
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