Kyle Reese
A resistance fighter from the future who helps oppose Skynet and its Terminator forces.
How it plays
The game is viewed from a first-person perspective. Missions send the player through resistance bases, ruined streets, industrial areas, and Skynet facilities to rescue allies, destroy targets, recover equipment, or reach an extraction point.
The player explores 3D environments, uses firearms and explosives, manages ammunition and health, and fights Terminators and other machines. Some missions include driving or operating vehicles. Progression follows a campaign structure in which completed objectives and recovered equipment support later missions.
Plan your run
Conserve ammunition for heavily armored machines and search each area for supplies before advancing. Use cover, keep moving during encounters, and learn enemy attack patterns rather than trading damage in the open.
Read mission objectives carefully and explore side rooms for weapons, armor, and useful equipment. Save frequently, especially before vehicle sequences or major objectives, because later encounters can become difficult quickly.
Meet the cast
A resistance fighter from the future who helps oppose Skynet and its Terminator forces.
The resistance leader whose war against Skynet is central to the Terminator setting.
Skynet's machine soldier and recurring enemy type, appearing in several combat configurations.
Before you begin
Search thoroughly for ammunition and health supplies before leaving an area.
Use the environment and cover to reduce damage from machine enemies.
Save before major objectives and vehicle sections.
The Terminator: Future Shock is a first-person science-fiction shooter developed and published by Bethesda Softworks for DOS in 1995. It places the player in a ruined future Los Angeles during humanity's war against Skynet and its machine armies. The game combines on-foot shooting with exploration, vehicle sections, mission objectives, and a more open 3D environment than many earlier licensed shooters. Its atmosphere, scale, and technical ambition were widely recognized, although its demanding controls and hardware requirements could be intimidating. Future Shock is historically important for helping establish Bethesda's later approach to expansive first-person worlds.
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