Hannibal Smith
The team leader and a central character in the television series.
How it plays
The game presents a mission-focused action structure in which the team moves through dangerous areas, avoids hazards, and deals with enemy opposition. Progress depends on reaching objectives and completing the current stage rather than developing characters through an extensive role-playing system.
Player actions are centered on movement, jumping or navigation where required, and combat. The available scenarios, character handling, and exact stage order can vary by release documentation; no reliable evidence supports listing additional modes for the DOS version.
Plan your run
Learn the layout of each stage before attempting to move quickly. Avoid unnecessary exposure to enemies and use safe positions whenever the level allows them.
Treat the game as an arcade challenge: prioritize the immediate objective, watch for hazards, and preserve lives or other limited resources for later sections. Exact item and checkpoint behavior is not consistently documented for the DOS release.
Meet the cast
The team leader and a central character in the television series.
The team’s resourceful planner and negotiator.
The team’s mechanically skilled and physically powerful member.
The team’s helicopter pilot, known for his eccentric behavior.
Before you begin
The DOS version’s controls and stage details are not comprehensively documented; verify the on-screen instructions or original manual before relying on a specific input.
Approach unfamiliar areas cautiously and look for hazards before committing to a jump or advance.
The A-Team is a licensed action game based on the television series and published for DOS by Ocean Software in 1989. The player takes control of members of the famous fugitive team as they carry out missions involving movement through hostile areas and combat with opposing forces. Its design combines arcade-style action with platform-oriented navigation rather than presenting a deep strategic simulation. The game is built around recognizable characters and the show’s military-adventure premise, but its mechanics are relatively straightforward. Contemporary coverage generally treated it as a modest television tie-in rather than a major DOS action release, and reception was mixed. Documentation for the DOS version is limited, so some version-specific details should be treated cautiously.
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