Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a text-driven adventure perspective rather than an action-oriented display. Players read narrative descriptions, inspect locations, collect information, and enter commands to question the situation or advance the case.
Progress depends on interpreting clues and choosing useful actions. The available documentation does not reliably establish the complete command vocabulary, scenario structure, or alternate modes for every DOS release.
Plan your run
Read every description carefully and record names, locations, objects, and apparent contradictions. Try simple investigative commands consistently, and revisit earlier locations when new information changes the context.
Because the full parser vocabulary is not reliably documented, avoid assuming that an unrecognized command proves an action is impossible.
The Adventures of Sherlock Holmes is a DOS mystery adventure presented in the tradition of interactive fiction. The player investigates a Holmesian case by reading descriptions, examining circumstances, and entering commands to guide the investigation. The developer is not reliably identified in the available reference information, so that field is left blank rather than guessed. Its appeal rests on deduction, literary atmosphere, and the freedom to pursue clues through typed interaction. As an early Sherlock Holmes computer adaptation, it is historically notable for bringing the detective's investigative style to home computers, although its parser and presentation reflect the limitations of its era.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0