Spider-Man
An agile superhero who uses punches, kicks, web attacks, and wall-climbing movement.
How it plays
The game uses a side-view perspective with platforming and combat stages. The objective is to move through Doctor Doom's environments, defeat enemies, avoid hazards, and reach the end of each section.
Spider-Man and Captain America have different abilities, so progress depends on using the appropriate hero for each encounter. Players fight, climb or traverse platforms, collect useful items, and advance through a linear sequence of levels toward the final confrontation.
Plan your run
Learn the differences between the two heroes before committing to a fight. Spider-Man is better suited to movement and vertical routes, while Captain America is more dependable in direct confrontations.
Advance cautiously, watch enemy patterns, and avoid trading damage unnecessarily. Explore each section for useful items, but prioritize safe positioning over rushing through hazards.
Meet the cast
An agile superhero who uses punches, kicks, web attacks, and wall-climbing movement.
A super-soldier who fights at close range and uses his shield against enemies and hazards.
The armored ruler of Latveria and the game's principal antagonist.
Before you begin
Use Spider-Man's mobility to handle vertical or awkward terrain.
Use Captain America's shield and close-range attacks when enemies approach directly.
Study repeating enemy patterns before crossing hazardous platforms.
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! is a 1989 action-adventure game developed and published by Paragon Software for DOS. It combines side-scrolling combat, platforming, exploration, and comic-book presentation in a crossover starring two Marvel superheroes. Players alternate between Spider-Man and Captain America while confronting Doctor Doom and his forces across a sequence of themed stages. Spider-Man relies on agility, web attacks, and wall movement, while Captain America emphasizes direct combat and his shield. The game was notable for its licensed characters and unusual two-hero structure, although contemporary reception was mixed because of uneven controls, repetitive encounters, and limited depth.
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