Peter Parker / Spider-Man
A young photographer who uses his spider-powers to investigate the threat and protect the city.
How it plays
The game presents Spider-Man from a side-scrolling perspective. Players move through separated stages, fight criminals and creatures, avoid hazards, collect items, and use web abilities to reach or interact with locations.
Progression follows a linear story campaign. New sections and encounters become available as missions are completed, with boss confrontations providing the main difficulty peaks. The DS version focuses on action and platforming rather than free exploration.
Plan your run
Learn the timing of Spider-Man's attacks before rushing into groups of enemies. Use the environment and web abilities to control distance, avoid hazards, and reach elevated platforms.
Explore each stage for useful pickups, but prioritize survival during boss encounters. Watch enemy patterns, attack after their openings, and avoid repeating the same approach when a boss changes behavior.
Meet the cast
A young photographer who uses his spider-powers to investigate the threat and protect the city.
A scientist whose transformation into the Lizard makes him a central danger in the story.
Before you begin
Use web abilities to manage enemy spacing and access higher routes.
Study boss attack patterns instead of attacking continuously.
Search side paths for pickups before moving to the next checkpoint.
The Amazing Spider-Man is a 2012 Nintendo DS action-adventure game published by Activision and developed by Griptonite Games. It is based on the film of the same name and follows Peter Parker as he investigates a new threat connected to Oscorp while protecting New York City. The DS edition uses side-scrolling exploration, platforming, melee combat, and web-based abilities rather than the open-world structure found in some other versions. Its compact stages and straightforward objectives suit short handheld sessions. Reception was mixed: reviewers generally recognized the accessible superhero action, but criticized its repetitive combat, limited presentation, and technical constraints compared with larger console releases.
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