Brenden
The young protagonist of Holmberg who sets out to recover the stolen talisman and save his homeland.
How it plays
The game uses a top-down perspective across a continuous fantasy world. Brenden explores the countryside, enters settlements and buildings, talks with inhabitants, searches for objects, and fights hostile creatures while pursuing the missing talisman.
Progress depends on discovering routes, solving situational problems, collecting equipment, and completing story objectives. The world includes dangerous terrain, caves, and areas that may require careful timing or specific items. Combat is real-time and travel is a major part of the experience rather than a transition between isolated levels.
The DOS version presents the adventure as a single-player quest with exploration, interaction, and item-based progression.
Plan your run
Explore methodically and keep track of landmarks, routes, and clues rather than moving randomly through the large map.
Meet the cast
The young protagonist of Holmberg who sets out to recover the stolen talisman and save his homeland.
Brenden's brother, whose circumstances help establish the personal and political stakes of the quest.
A significant figure connected to the game's central conflict and the danger facing Holmberg.
Before you begin
Map the world as you explore; the game offers little hand-holding.
Search buildings and side paths for clues and useful items.
Learn enemy patterns and avoid combat that does not serve the objective.
The Faery Tale Adventure: Book I is an action-adventure game developed by The Dreamers Guild and published by MicroIllusions. It follows Brenden, a young villager who must recover a stolen magical talisman and protect Holmberg from growing danger. The game combines overhead exploration, light role-playing, combat, puzzles, and a large interconnected fantasy landscape rather than a strictly linear sequence of stages. Players travel through forests, villages, ruins, caves, and other hazardous areas while gathering information and useful objects. Its expansive world and unusual freedom were widely noted as ambitious features for its era, although the interface and combat could feel awkward. The game became a distinctive early example of open-ended computer fantasy adventure and was later followed by additional entries in the planned series.
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