Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a two-dimensional chessboard viewed from above. Players move pieces according to standard chess rules, with the objective of checkmating the opposing king. A human can play against the computer or use the program for other forms of chess practice.
The computer opponent provides adjustable challenge levels. Players can begin new games, review positions, and analyze or replay moves. Progression is based on improving play and selecting stronger opposition rather than unlocking a campaign or collecting items.
Plan your run
Learn the legal moves and tactical value of every piece before increasing the computer’s strength. Keep the king safe, develop minor pieces early, and avoid moving the same piece repeatedly during the opening without a clear reason.
Use analysis and replay features to examine blunders after a game. In the middlegame, check captures, checks, and threats for both sides before committing to a move. In endgames, simplify only when the resulting position is favorable.
Before you begin
Start with a lower difficulty and increase it after consistently avoiding simple one-move blunders.
Review completed games to identify missed checks, captures, and threats.
The Fidelity Chessmaster 2100 is a DOS chess simulation developed and published by The Software Toolworks in 1989. It presents standard chess against computer opponents with selectable playing strengths, making it suitable for beginners as well as experienced players. The program emphasizes structured board play rather than arcade action, and includes features associated with serious home chess software, such as position setup and game analysis. As an early Chessmaster release, it helped establish the series’ reputation for accessible computer chess and a broad range of difficulty levels. Its historical importance comes from bringing a recognizable chess-learning and playing package to personal computers of the late 1980s.
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