Fun School 2: For the Under-6s
DOSEducational
How it plays
Players move along a branching track representing major life milestones. The objective is to complete the journey while managing money, occupations, family events, and other decisions that affect the final result.
The game uses turn-based play and chance-driven movement. Players select available options, resolve events, and continue toward retirement. The winner is determined by the outcome at the end of the game rather than by action-based combat or reflex challenges.
Plan your run
Plan around long-term financial results rather than a single favorable event. When the game presents a choice, compare its immediate cost with its possible effect on the final total.
The Game of Life is a DOS adaptation of the classic family board game, developed by Mass Media, Inc. and published by GameTek in 1991. It presents a light simulation of adult life in which players travel through a winding route, make personal and financial choices, and try to finish with the strongest overall outcome. The game is primarily turn-based and competitive, with chance events and decisions shaping each journey. Its reception was generally tied to the appeal of the familiar board game rather than to technical innovation. The DOS version is best understood as a straightforward computerized conversion for solo or group play.
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